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Unlearning as Leverage

Unlearning as Leverage

Learning also means unlearning what you thought was correct. These posts use that notion to help us see the world with fresh eyes and avoid the status quo.

A street fighter intro screen. "Fake people with 12 fingers" vs. "The literal planet you're on."

Designers, choose your player: AI or Earth

πŸ„ Growth Imperatives, No. 12

A "Make America Great Again" hat, modified to read "Make Orwell Fiction Again".

The 400-year-old mentality that still influences design

The worldview that made design is dying a slow death, but change tends to happen not-at-all, and then all-at-once.

A close-up of a person cupping their hands under a small ice sculpture of a hand.

Platforming care in design

How could changing our definition of β€˜good design’ help the industry address the climate crisis?

A diptych of to similar images: roots and drainage pipes.

πŸ„ Growth Imperatives No. 4: Perceptions

What does it mean to be humanβ€”or animal, for that matter? Where do we draw the line?

A drawing of a person in three stages of "unveiling." Their outline goes from completely obscured to clear.

πŸ„ Growth Imperatives No. 3: Unveiling

This week asks the question, "How would we feel about the status quo, if we knew how it really worked?"

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